However, despite the same premise, the actual level design is distinctly different. Also like the Genesis version, Ristar's main abilities include emphasizing grabbing and "headbutting" enemies over jumping. The game plays as a two-dimensional sidescrolling platformer where the player must navigate Ristar through a level, maneuvering around enemies and obstacles. The basic premise for the gameplay of the Game Gear version of Ristar is largely the same as the Sega Genesis counterpart. While every planet has two levels in the Japanese release, the game's second planet, "Fanturn", only has one level in the North American release the second level was cut out of the game For the game's North American release, an entire level was cut out of the game. The Game Gear game was developed by a different team from the Sega Genesis game – being developed by Japan System House (later Biox), a developer Sega commonly used at the time to make Game Gear iterations of their Sega Genesis games, such as Streets of Rage. While it was scrapped in favor of pursuing what would be Sonic the Hedgehog, years later the concept re-emerged as a prototype called Feel, which eventually morphed into Ristar. Ristar's origins trace back to a scrapped idea by Yuji Naka of Sonic Team involving a rabbit which grabbed objects. It would be also re-released on the Sonic's PlayPal Plug and Play add-on in 2007 along with twenty other games. Ristar got an 8-bit version that was released in 1995 in the Game Gear. SEGA rating: 推奨年齢 全年齢 / Suitable for All Ages
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